
The remake team consulted with their very own community council every six weeks to get their opinions on a variety of "polarizing" topics during the project's development. The game's developers turned to diehard fans to help keep them on track in offering all-new gameplay content and improvements while staying faithful to the vision of the original game. A collection of concept art for the Dead Space series, created and released from Visceral Games. Motive's take on Dead Space has been rebuilt from the ground up in EA's Frostbite engine, with Assassin's Creed Valhalla game director Eric Baptizat at the helm alongside creative director Roman Campos-Oriola, who previously promised "all new assets, new character models, new environments" based on the original game designs. It's a grotesque visual treat that also serves as a sort of diegetic health bar for enemies, much like Isaac Clarke's spine-mounted lights, which deplete as the user takes damage from the deadly ship-dwellers.

The game features a new damage system called peeling, which actually allows players to shoot the flesh off of Necromorphs. Every Day new 3D Models from all over the World.
